

- #Rpg maker vx ace free roaming actors full#
- #Rpg maker vx ace free roaming actors trial#
- #Rpg maker vx ace free roaming actors professional#
- #Rpg maker vx ace free roaming actors mac#
This is conceptually simpler - you don't have to pre-download an extra game pack to play my games, but it also means that file sizes might be larger than they have been in the past.
#Rpg maker vx ace free roaming actors full#
* No RTP - There is no RTP in RPG Maker MV, so every download is going to be the full project.

I don't intend for the user to use the mouse, as that's not how I've designed my game, but you can certainly try it out and let me know if and how it affects the way my game is played. I don't know to what extent it will change how my game is played. I haven't changed my game to account for this (and I don't know that I will). * Mouse input - The new version of RPG Maker supports mouse input (and presumably touch input, in the case of mobile devices). Stay tuned for additional options in the future, maybe.) I'm going to start out with what I know, and go from there. There are also rumors that you can run games straight from web browsers, but I haven't looked into that yet, either. (Mobile versions are also supported, but I haven't played around with them yet, so I'll leave them out for the time being.
#Rpg maker vx ace free roaming actors mac#
* Cross-platform support - From now on I'll be providing downloads for both Windows and Mac versions of my game. * Graphical resolution - The first thing you'll probably notice is that the game looks bigger - the graphical resolution is 1.5x the size of VX Ace's graphics. And for those of you who have played my game before, the stage looks a little bit different than the last time you saw it (I will be applying other changes to later stages as well).Īllow me to inform you of some of the most notable changes in the RPG Maker MV program, that you might notice as differing from when you played my game created with VX Ace: The first stage is very short, so it shouldn't be a huge time commitment. I would appreciate anyone reading this and following my games to give it a download and try it out, and let me know how (if) it works.
#Rpg maker vx ace free roaming actors trial#
To start with, I have finished up my first stage on Ascension, and so this will serve as a test run for deploying my game on a trial basis. I'm taking advantage of the opportunity to learn the ins and outs of RPG Maker MV while working on a smaller and simpler project (Ascension), before I ultimately return to my RPG (Dragonfaith). So that largely eliminates one of my biggest issues.Īs such, I've been working on adapting my game Ascension to RPG Maker MV, building from the ground up - so I can apply all the updates I didn't get around to making on my last, aborted version. I still have mixed feelings about RPG Maker MV, but the excellent community at the RPG Maker Forums have provided an unofficial tool to resize graphic sheets from VX Ace in order to be compatible with MV (while reducing many of the inevitable flaws inherent in enlarging pixel graphics - the results are actually quite satisfactory, in my opinion). I so wish I could go back to using the superior engine of RPG Maker VX Ace, but I just can't give up the cross-platform support and the side-view battle system. In other words, just another sacrifice of advancing technology (and the trend towards mobile internet). I've read some theories that would explain it away as an inevitable symptom of the program having been designed to stream games on the fly in web browsers and/or on mobile devices. Frankly, I'm surprised the program shipped with this little bug, although the fact that it did gives me little hope for a competent fix. There's a little discussion (although not nearly enough, if you ask me) over on the RPG Maker Web Forums about this problem and potential fixes, but so far I haven't come across a satisfactory solution.
#Rpg maker vx ace free roaming actors professional#
That multiple second delay is very annoying and frankly unacceptable in a professional product.

MEs (Music Effects) and SEs (Sound Effects) as well as BGS (Background Sounds - not tested here) all play instantly, but not BGMs, which is true during map transfers and also when the game first loads the title screen. BGM Delay - A demonstration of the problem I have in RPG Maker MV with BGMs (Background Music) taking several seconds to load each and every time they're played.
